Russ Patterson
Veteran game technology leader, AI product builder, and creative tools developer with more than 25 years of experience shipping games, building teams, and turning new technology into usable products.
My current work is focused on applied AI for games, creator tools, and controllable AI video through PlayCraft AI. I am building Shotmaker, a more controllable AI filmmaking system, and Daydreamer, a short-form regenerative AI video showcase that explores music-driven rendering, feedback loops, and 3D-aware visual generation.

Recent Focus
- Founder, PlayCraft AI - applied AI consulting and AI creator tools for games and interactive media
- Shotmaker / Daydreamer - controllable AI video experiments using structured scene data, music-driven rendering, and feedback-based visual evolution
- AI consulting for PeopleFun - prototyped applied AI workflows, on-device model ideas, data-trained tools, and designer-facing systems for improving game development and live operations
- Director of Technology, Zynga - technology leadership on a new mobile multiplayer shooter
- Game leadership and production technology - studio operations, engineering leadership, optimization, live games, tools, and cross-disciplinary development
Links
Long Game History
I got my face on the cover of Minds Behind the PlayStation Games for my work on Courier Crisis for PlayStation.
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