Most, not all, game credits on Moby Games
Recent Work: AI, Games, and Creator Tools
My recent work brings together game development, applied AI, technical leadership, and creator tools. After decades building games and game teams, I am now focused on practical AI systems for interactive media: tools that help designers, creators, and studios make better work faster.
PlayCraft AI
Role: Founder
PlayCraft AI is my consulting and product studio for applied AI in games and interactive media.
The initial consulting focus was practical AI for game studios: improving player lifetime value, accelerating content workflows, giving designers better tools, and exploring where on-device models and studio data can become useful production systems.
Current focus:
- Applied AI for games and live operations
- Designer-facing AI tools
- On-device model exploration
- AI-assisted content and production workflows
- Creator tools for controllable AI video
Shotmaker and Daydreamer
Daydreamer Experiments Breakdown
Role: Founder, developer, creative technologist
Shotmaker is my current AI video and filmmaking tool project. The goal is to make AI video generation more controllable, repeatable, and useful for real storytelling.
Daydreamer grew out of that work as a short-form regenerative AI video showcase. It explores what happens when structured 3D scene data, feedback loops, prompts, masks, and music-driven parameter changes are combined into a single rendering system.
The project demonstrates:
- 3D-aware AI video workflows
- Music-driven rendering and beat-synchronized parameter automation
- Feedback-based visual evolution across frames
- Short-form AI video clips designed for social sharing
- Practical research toward more controllable AI filmmaking tools
PeopleFun
Role: Applied AI consultant
I worked with PeopleFun as an AI consultant through PlayCraft AI on applied AI systems for word games, game design, player understanding, and dynamic difficulty.
The core idea was to better understand why players churn: whether a player was leaving because the game was too easy, too hard, or simply not matching the kind of challenge they wanted. From there, we explored ways to rate levels, model player behavior, and dynamically tune the experience so the game could better fit each player’s play style. For word games in particular, semantic models and embeddings are a powerful way to reason about content, meaning, and player-specific tastes.
Word Embeddings and the Shape of Meaning
Areas of work included:
- Applied AI strategy for games
- Dynamic difficulty and player-fit modeling
- Level rating and difficulty analysis
- AI-assisted designer tools
- On-device model exploration
- Training and adapting models using studio data
- Prototyping workflows for improving game content, iteration, and decision-making
Zynga - Recent Technology Leadership
Role: Director of Technology
I spent 18 months as a Director of Technology at Zynga on a new mobile multiplayer shooter built on Photon Quantum, a deterministic multiplayer game engine for synchronous state simulation. I provided technical leadership across gameplay, production technology, multiplayer architecture, and team execution.
AstroLab Learning
Role: Founder and lead developer
Black Box VR
VR workout game with companion apps in Unity
Co-wrote and played guitar on two original music tracks for the VR game
Role: Technical Director
CrowdSource Games
Memory Lane AR - made in partnership with SocketHead Games
Memory Lane AR app on Google Play Store
Role: Founder and CEO
Cookie Jam
Mega hit on mobile and Facebook with well over 100M downloads, Jam City’s most profitable game
Role: Studio GM, VP of Engineering
Zynga
Earlier Zynga work across social and mobile games.
Role: Senior Software Engineer
Sony Computer Entertainment of America - SCEA
Awarded the CEO Award at Sony for outstanding contributions to the PS2 Network Adapter launch
Full Sony Credits available on Moby Games
Role: Web Technology Development Manager
New Level Software, Inc.
Road Rash Sega CD for Electronic Arts
Courier Crisis for BMG Publishing
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Courier Crisis featured in the book, The Minds Behind the PlayStation Games
Courier Crisis gameplay video YouTube
Role: CEO, Founder
Park Place Productions
NFL’s Greatest Teams Sega CD for Sega Sports
Park Place Productions Wikipedia
Role: Lead Programmer
GTE Interactive Media
Some hardware dev and original music track on Sega’s Time Traveler laserdisc holographic arcade game
Original Music Track used in Time Traveler
Time Traveler article in Kotaku 2019
Role: Lead Programmer
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