PlayCraft AI
PlayCraft AI is my current company and the main place to follow what I am building now: applied AI for games, creator tools, and controllable AI video.
PlayCraft AI is the current chapter: a product and consulting studio focused on practical AI systems that creative teams can actually use.
Current Work
I am building Shotmaker, a more controllable AI filmmaking system, and Daydreamer, a short-form regenerative AI video showcase that explores music-driven rendering, feedback loops, and 3D-aware visual generation.
The work grows directly out of my background in games: tools, simulation, real-time systems, creative iteration, technical art, production workflows, and building teams around new technology.
Focus Areas
- Applied AI for games and live operations
- Designer-facing AI tools
- AI-assisted content and production workflows
- On-device model exploration
- Controllable AI video and story tools
- Consulting for studios that want practical AI prototypes and production workflows